Backend Configuration
Nexori uses backend-matchmaking.json for backend sync and result reporting.
Use The In-Game UI
You normally do not need to edit this file by hand. Nexori Menu V2 includes a Backend view where you can edit these fields, save the config, and inspect request health from the terminal tab.

{
"schemaVersion": 1,
"syncEnabled": false,
"baseUrl": "http://127.0.0.1:8000",
"serverToken": "dev-nexori-token",
"syncIntervalMs": 10000,
"region": "local",
"requestTimeoutMs": 3000,
"resultReportingEnabled": false,
"resultRetryIntervalMs": 5000
}Fields
syncEnabled: enables matchmaking sync heartbeat withPOST /nexori/sync.resultReportingEnabled: enables result reporting withPOST /nexori/results.baseUrl: backend HTTP origin, for examplehttp://127.0.0.1:8000.serverToken: Bearer token sent in theAuthorizationheader.syncIntervalMs: global server heartbeat interval forPOST /nexori/sync.resultRetryIntervalMs: retry delay for failed result reports.
Arena servers can use syncEnabled=false and resultReportingEnabled=true.
Sync vs Results
POST /nexori/sync is a heartbeat. When backend sync is enabled, each server process sends at most one sync request per syncIntervalMs. For example, 10000 means one sync attempt about every 10 seconds, not once per player, queue, arena, or tick.
POST /nexori/results is event-driven. It is not a heartbeat. It is sent when a match has a final result to report, usually once per completed match.
For Nexori built-in minigames or built-in resolution flows, Nexori can submit the final result automatically when the match ends, as long as resultReportingEnabled=true and baseUrl/serverToken are configured.
For third-party rules mods, the mod completes the match through the public Minigame API. If the minigame has custom stats, it should collect them during gameplay and pass them as customData when calling submitFinalMatchResult(...).
